This was just another little experiment using, monome, and gameboy, the gameboy is running lsdj and the monome is running mlr which is playing back some drones made with the gameboy, there is also generative chains in ableton playing synplant.
The past few days i have been throwing around some ideas messing with lsdj in ableton and have just been doing alot of done work, in this clip above im just running the sound through the 3 sends only and the second channel has what is playing on the gameboy in a generative chain and is going through the master as well as the sends.
But this is just a little idea nothing to much going on yet.
I was messing around with different contact points on a gameboy color while running lsdj to try to manipulate the sound and below is what happened after getting some niffty sounds.
Haze is a track that i made using LSDJ for the gameboy and a new version of my generative processing setup in ableton live. I am only using one pulse channel in lsdj and one generative chain in ableton.
If you are interested in hearing a full length version of what you heard in the video above you can use the player below, you can also download the track as well.
I made a track for this dark 8bit compilation that is being made over at 8bc, the comp was set into motion by the amazing Amiga Agia. I decided to make a track for this one because ive never submited to a comp b4 and it was a theme i liked as most of my chip stuff is dark because of the way i process everything.
For the track i used a pro sound moded gameboy color, lsdj, nanoloop and a gameboy camera, as well as ableton live, some clips of my work can be seen below.
The track is titled "2R2C/6" because im processing all the sound through 2 rows of 2 chains of 3 so 6 chains in all, i know its not the most inventive name but it made more sense then making something up.
here you can stream the track, ill post the comp download link in a update at the bottom when its released.
Update on Friday, July 3, 2009 at 12:48AM by
W.Green